Autotrace

No more clicking - just let PhysicsEditor trace the outlines of your sprites. You can edit several parameters to control the amount of vertices created.

Sprite management

PhysicsEditor keeps all sprites in a project file. You can go back and edit all details of your sprites.

Direct supported frameworks

Export to Corona® SDK (lua file), cocos2d (plist), sparrow (plist)

Custom exporters

Write your own exporters exactly for your needs

Edit physics parameters

Edit the complete set of parameters: Friction, mass, bounce, density

Edit collision parameters

Change collision parameters, mask, groups directly from the GUI

Simple handling of polygons

PhysicsEditor takes care of convex/concave polygons and polygon orientation. Simply focus on creating the polygons - let PhysicsEditor figure out how to make them work with your framework.

Single click publish

Just press the publish button and the complete data will be saved for your game development framework.