Autotrace
No more clicking - just let PhysicsEditor trace the outlines of your sprites. You can edit several parameters to control the amount of vertices created.
Sprite management
PhysicsEditor keeps all sprites in a project file. You can go back and edit all details of your sprites.
Direct supported frameworks
Export to Corona® SDK (lua file), cocos2d (plist), sparrow (plist)
Custom exporters
Write your own exporters exactly for your needs
Edit physics parameters
Edit the complete set of parameters: Friction, mass, bounce, density
Edit collision parameters
Change collision parameters, mask, groups directly from the GUI
Simple handling of polygons
PhysicsEditor takes care of convex/concave polygons and polygon orientation. Simply focus on creating the polygons - let PhysicsEditor figure out how to make them work with your framework.
Single click publish
Just press the publish button and the complete data will be saved for your game development framework.



