download

Current stable versions

MacOS Snow Leopard / Lion:
PhysicsEditor-1.0.9.dmg (MacOS X 10.7)

PhysicsEditor-1.0.9-win32.exe (Windows XP, Vista, 7)

Version 1.0.9

  • New: Added function to retrieve fixture Id (CoronaSDK)
  • New: Better corona example with multiple fixtures and collision detection
  • New: Exporter for Gideros http://giderosmobile.com
  • New: Added counts for bodies, fixtures and vertexes to AndEngine exporter
  • Fix: Crash when creating new fixture while still editing fixure’s data
  • Fix: Crash when deleting last body
  • Fix: AboutBox now says PhysicsEditor instead of TexturePacker
  • Fix: Replaced installation of Microsoft Reditributable Pack with dlls only

1.0.8

  • New Exporter: RapaNui (http://ymobe.com/rapanui.html)
  • Changed Corona exporter to work without module()
  • Fixed crash when adding sprites to a shape without having a shape selected

1.0.7

  • Fixed opening of license files
  • Fixed compatibility with MacOS Snow Leopard

1.0.6

  • MacOS Lion full screen mode
  • Exporter for Nape physics engine, flash and haxe
  • Example for Corona SDK + PhysicsEditor + TexturePacker
  • Feedback dialog
  • Better Mac behavior (App stays open,…)
  • Recent files menu now works
  • Vertex coordinate editing
  • Tracing mode “straight” now produces perfect rectangles
  • Recent files
  • New icons
  • Open multiple images at once when using file open dialog
  • Default PTM_RATIO in exporters is now 32, not 2
  • Example and loader for cocos2d-x
  • Circle support for Corona SDK
  • String properties can now be defined for exporters
  • Id property for cocos2d
  • Flash exporter was hidden in GUI – instead QuickBox2d showed up




1.0.6b1

Improved circle handling and ids for cocos2d, support for cocox2d-x.

Please update your loader code to enable the new features.

  • Example and loader for cocos2d-x
  • Circle support for Corona SDK
  • String properties can now be defined for exporters
  • Id property for cocos2d
  • Flash exporter was hidden in GUI – instead QuickBox2d showed up

1.0.5

This is only a small bugfix release. I am currently working on a bigger update but since Steffen Itterheim’s and my Learn cocos2d Game Development with iOS 5 will be available soon I had to do the bugfix release right now.

  • Support for circle shapes
  • Get hull of the polygon from the exporter instead of decomposed convex sub polygons
  • Fixed crash with too many vertexes
  • Fixed images disappearing
  • Fixed UI crash when changing shape while in edit field

1.0.4

  • New trace mode for straight lines gives more acurrat tracing (issue: 20)
  • Added support for animation tracing: Several images can be added to a shape. Tracer can select AND or OR mode for tracing. (issue: 41)
  • Fixed auto updater (issue: 17)
  • Added exporters for Lime. (issue: 223)
  • Setting custom exporter directory in preferences now works. (issue: 7)
  • Fixed GB2ShapeCache: isSensor was not set right. (issue: 139)
  • Fixed Generic XML exporter’s template not found error (issue: 5)
  • Allowing group field to have negative numbers (issue: 33)
  • Reduced waiting time in demo version to 5s (issue: 255)
  • Fixed startup with multiple windows (issue: 39)
  • Cursor shape changes when hovering over a vertex (issue: 255)
  • Open license files with doubleclick (macos), new extension for license files: .pekey (issue: 255)
  • New icons (issue: 255)

Fixed chipmunk + cocos2d demo: Cocos2d-Chipmunk-Demo

PhysicsEditor – 1.0.3b3 (2011/03/11)

Please report problems to support@code-and-web.de

Feature update

  • New: Adobe ActionScript/Flash exporter for Box2d
  • New: Adobe Flash Example

PhysicsEditor – 1.0.3b2 (2011/03/07)

Please report problems to support@code-and-web.de

Feature update

  • New: Chipmunk plist loader
  • New: Chipmunk example with cocos2d

Improved loader for chipmunk (adds collision parameters and sensor):
generic-chipmunk-plist-loader.zip

PhysicsEditor – 1.0.3b1 (2011/02/28)

Please report problems to support@code-and-web.de

Beta release for MacOS with new features

  • Fix: Chipmunk plist exporter
  • New: Box2d generic XML exporter

PhysicsEditor – 1.0.2 (2011/02/23)

Please report problems to support@code-and-web.de

Bugfix release + Windows update

  • Fix: Shape clone clones the selected shape and not a random one
  • Fix: Naming of shapes when adding / cloning
  • Fix: Double vertex near start of polygon when using the tracer

PhysicsEditor – 1.0.1 (2011/02/21)

Please report problems to support@code-and-web.de

Feature and bugfix release

  • New: Press space to drag the shape in zoom mode
  • New: Undo
  • New: Flip
  • New: Rotate
  • New: Listview: Icons and sorting
  • New: IsSensor for corona
  • New: Added scale factor to corona (loading parameter)
  • Fix: Loading by clicking on icon reuses window
  • Fix: Exporter for corona had a missing comma when one body had multiple fixtures
  • Fix: Delete points from a 3 point polygon

PhysicsEditor – 1.0.0 (2011/02/10)

Please report problems to support@code-and-web.de

First release

  • Generic plist exporter for box2d
  • Generic plist loader for box2d
  • Generic plist exporter for chipmunk
  • Full cocos2d + box2d example
  • Exporter example

PhysicsEditor – 1.0.0 b2 (2011/02/08)

Please report problems to support@code-and-web.de

Bugfix and feature release

Currently Corona TM SDK + MacOS.
Other variants coming soon.

  • Documentation
  • Fix: Many UI fixes
  • Fix: Polygon orientation for chipmunk engines
PhysicsEditor-1.0.0.2197b2.dmg (MacOS X 10.6)

PhysicsEditor – 1.0.0 b1 (2011/02/08)

Please report problems to support@code-and-web.de

Initial release

Currently Corona TM SDK + MacOS.
Other variants coming soon.
No documentation yet.

PhysicsEditor-1.0.0.2171b1.dmg (MacOS X 10.6)